Necropolis
I’ve decided to try my hand at Flash game development. It’s always been a dream of mine to make a living at creating games, and Flash games seem to be a viable way for individual, independent...
View ArticleThe Majesty of Colors Released!
I just released my latest game, “I Fell in Love With the Majesty of Colors.” It’s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. “Majesty” is a tale...
View ArticleNecropolis Fix and Unit Testing
The attention that “The Majesty of Colors” received has caused a small increase in the plays of my previous game, Necropolis. As a result, I got a bug report from a Kongregate user on Necropolis that...
View ArticleNew Year’s Resolution 2009
I’ve been thinking about a goal to set for the new year, and I’ve come up with a good one. Here it is: release at least one new game each month for the year of 2009. I’m pretty sure I can achieve this;...
View ArticleBars of Black and White Released
Back at the beginning of the month, I resolved that I would release at least one game each month. January’s is “Bars of Black and White,” a game about barcodes and Orwellian experimentation. You can’t...
View ArticleExploit Released
As promised, my February game is finished. It’s called Exploit, and it’s a game about computer security, terrorism, and totalitarian governments. Information is freedom. As a hotshot computer security...
View ArticleSugarcore Released
My game for March is out! It’s called “Sugarcore,” and it’s a game about bullets, naturally-occurring candy formations, and the hazards of gardening. Find out where sweets really come from as you mine...
View ArticleThe Bryant Collection Released
Right on the heels of my last release, here’s my April game, The Bryant Collection. This one is a bit of a cop-out; it’s not actually my game. Instead, it’s a translation of someone else’s work into...
View ArticleSmiley Quest
Anna “Auntie Pixelante” Anthropy recently posted about a Megazeux game, and it reminded me of a horrible embarrassment from my past. Who wants to see the earliest currently-known games publicly...
View ArticleLORE and Belief Released
This world is not as it should be. There is no truth. Reality is what we believe it to be. If you think you can fly, then that flight is real to you. Others may see you plummet and die, but you might...
View ArticleHow to Raise a Dragon Released!
My June game is finished. It’s called How to Raise a Dragon, and it’s a game about dragons, humans, and eating things. The dragon: a majestic and complex beast. How is it born? How does it live and...
View ArticleSilent Conversation Released
My July game, Silent Conversation, is released. It is a game about reading. Read carefully. Run and jump through the text of stories and poems, from the horror of Lovecraft’s “The Nameless City” to...
View ArticlePaladin 0 Released
My September game, “Paladin 0,” is released. It is a three-day prototype about virtue. VIRTUE IS INSUFFICIENT. DESTROY EVIL. AVOID CORRUPTION. Play “Paladin 0″ on Ludus Novus. Astute readers will...
View ArticleThe Mold Fairy Released
Well, that didn’t take long. My August game, The Mold Fairy, is released. It’s a game about mold, magic, and death. Once upon a time, there was a fairy for everything. One for frost, one for cobwebs,...
View ArticleBackup Released
I’ve put together a game! I guess this is my November game, as the space station game would be October’s, and it’s still under construction. “Backup” is an Interactive System Failure about killing....
View ArticleProcrastination Released
My final game of the year is done, and boy did I delay it to the last minute. “Procrastination” is an abstract experimental game, my attempt to communicate purely through game mechanics. It’s my...
View ArticleBabies Dream of Dead Worlds Released
And it’s out! My December 2009 game is up at Newgrounds. Babies Dream of Dead Worlds is a game about family. Before we have memory, before we know what this world is, we dream. Babies dream of what...
View ArticleWaves: A Ludum Dare 17 Postmortem
This past weekend I took part in Ludum Dare 17. Ludum Dare is a periodic informal competition where participants make a game in 48 hours based on a certain theme. This time, the theme was “Islands.”...
View ArticleLooming Released
My latest game, Looming, is up at Newgrounds. Looming is a game about… well. This game is about two lovers named January and September. No, wait; it’s about a group of people who don’t believe in the...
View Article“Narthex” Released
I’ve finished up a little game that’s partially a test for a conversation engine I cooked up. It’s called “Narthex.” After a long journey, you will reach the Narthex, the waiting place before the...
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